Thursday, August 2, 2018

Fedora 28 : Godot example with linux .

Today I tested a simple example with the game engine named Godot version 3.0.6.
It was created on a Windows 8.1 operating system and exported as a linux application.
I moved the two files to the Fedora 28 operating system.
[mythcat@desk Godot_test_001]$ ll
total 41752
-rw-rw-r--. 1 mythcat mythcat    41092 Aug  2 18:34 Godot_test_001.pck
-rwxrwxr-x. 1 mythcat mythcat 42707653 Aug  2 18:34 Godot_test_001.x86_64
[mythcat@desk Godot_test_001]$ ./Godot_test_001.x86_64 
OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) Ivybridge Desktop 
Mono: Initializing module...
The assembly mscorlib.dll was not found or could not be loaded.
It should have been installed in the `/usr/lib/mono/4.5/mscorlib.dll' directory.
The error occurred from the mono package and I fixed it with the installation using the dnf tool.
[root@desk mythcat]# dnf install mono-core.x86_64
Last metadata expiration check: 1:22:05 ago on Thu 02 Aug 2018 05:30:05 PM EEST.
Dependencies resolved.

...
Installed:
  mono-core.x86_64 4.8.0-14.fc28                 libgdiplus.x86_64 5.6-1.fc28                     
  mono-data.x86_64 4.8.0-14.fc28                 mono-data-sqlite.x86_64 4.8.0-14.fc28            
  mono-extras.x86_64 4.8.0-14.fc28               mono-mvc.x86_64 4.8.0-14.fc28                    
  mono-wcf.x86_64 4.8.0-14.fc28                  mono-web.x86_64 4.8.0-14.fc28                    
  mono-winforms.x86_64 4.8.0-14.fc28            

Complete!
Here's the final result:
[mythcat@desk Godot_test_001]$ ./Godot_test_001.x86_64 
OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) Ivybridge Desktop 
Mono: Initializing module...
Mono: Runtime initialized
Mono: INITIALIZED