Pages

Showing posts with label python packages. Show all posts
Showing posts with label python packages. Show all posts

Monday, October 7, 2024

Fedora 42 : Fedora game project with pygame and agentpy - part 004.

... working on hacking game code , you can test two version of the unfinished game with agentpy at my pagure Fedora account.
* Hack the code based on minimal information versus total information. The code has 5 distinct letters. - click on the letters on the keypad - the number of guessed letters is displayed in the form: centered - guessed letters on positions and moved guessed letters but on other positions NOTE: the source code is under development, I need to enter a scroll to be able to enter more codes with letters

Saturday, September 28, 2024

Fedora 42 : Fedora game project with pygame and agentpy - part 003.

I have upgraded the source code with the following changes:
  • added agent with logic using the python agentpy module;
  • I increased the grid to 16 x 16;
  • I kept the win condition at 8 pieces aligned in any direction;
  • I added conditions for displaying the equality message;
The game is hard to win, you can try on my pagure account.

Wednesday, September 25, 2024

Fedora 42 : Fedora game project with pygame and agentpy - part 002.

... and update from 8 in 8 with SVG file type.
The source code I used or you can find it on the pagure project:
import pygame
from pygame.math import Vector2
import random
import os 
username = os.getlogin()
# Initialize Pygame
pygame.init()
# Set up the display
width, height = 800, 800
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Eight-in-a-Row")
# Font setup
font = pygame.font.Font(None, 74)
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 120)
# Game board dimensions
BOARD_WIDTH = 8
BOARD_HEIGHT = 8

class Player:
    def __init__(self, color, is_computer=False):
        self.color = color
        self.pieces = set()
        self.is_computer = is_computer
        self.svg_image = self.load_svg_image()

    def add_piece(self, x, y):
        self.pieces.add((x, y))

    # def draw_pieces(self):
    #     for x, y in self.pieces:
    #         pygame.draw.circle(screen, self.color, 
    #                            (x * width // BOARD_WIDTH + width // (2 * BOARD_WIDTH), 
    #                             y * height // BOARD_HEIGHT + height // (2 * BOARD_HEIGHT)), 
    #                            min(width, height) // (2 * BOARD_WIDTH) - 5)
    
    def load_svg_image(self):
        if self.color == BLUE:
            svg_path = "penguin-svgrepo-com.svg"
        elif self.color == WHITE:
            svg_path = "cube-svgrepo-com.svg"
        else:
            svg_path = "cube-svgrepo-com.svg"
        return pygame.image.load(svg_path)

    def draw_pieces(self):
        piece_size = min(width, height) // (BOARD_WIDTH) - 10
        for x, y in self.pieces:
            pos = Vector2(x * width // BOARD_WIDTH + width // (2 * BOARD_WIDTH),
                          y * height // BOARD_HEIGHT + height // (2 * BOARD_HEIGHT))
            scaled_image = pygame.transform.scale(self.svg_image, (piece_size, piece_size))
            image_rect = scaled_image.get_rect(center=pos)
            screen.blit(scaled_image, image_rect)

    def make_move(self, board):
        if self.is_computer:
            empty_squares = [(x, y) for x in range(BOARD_WIDTH) for y in range(BOARD_HEIGHT) 
                             if (x, y) not in board[0] and (x, y) not in board[1]]
            if empty_squares:
                return random.choice(empty_squares)
        return None

def check_winner(player):
    directions = [(0, 1), (1, 0), (1, 1), (1, -1)]
    for x, y in player.pieces:
        for dx, dy in directions:
            if all((x + i*dx, y + i*dy) in player.pieces for i in range(8)):
                return True
    return False
    
def display_winner(winner):
    text = font.render(f"Player {winner} wins!", True, [145,190,190])
    text_rect = text.get_rect(center=(width // 2, height // 2))
    screen.blit(text, text_rect)
    pygame.display.flip()
    pygame.time.wait(3000)  # Display the message for 3 seconds

# Create players
player1 = Player(BLUE)
player2 = Player(WHITE, is_computer=True)
# Game loop
running = True
turn = 0
game_over = False

while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.MOUSEBUTTONDOWN and not game_over:
            if turn % 2 == 0:  # Human player's turn
                mouse_x, mouse_y = event.pos
                column = mouse_x // (width // BOARD_WIDTH)
                row = mouse_y // (height // BOARD_HEIGHT)
                
                if (column, row) not in player1.pieces and (column, row) not in player2.pieces:
                    player1.add_piece(column, row)
                    
                    if check_winner(player1):
                        # print("Player 1 wins!")
                        display_winner(username)
                        game_over = True
                    
                    turn += 1

    if not game_over and turn % 2 == 1:  # Computer player's turn
        move = player2.make_move((player1.pieces, player2.pieces))
        if move:
            player2.add_piece(*move)
            
            if check_winner(player2):
                # print("Player 2 (Computer) wins!")
                display_winner("Computer")
                game_over = True
            turn += 1

    screen.fill(BLACK)
    
    # Draw game board
    for i in range(BOARD_WIDTH + 1):
        pygame.draw.line(screen, WHITE, (i * width // BOARD_WIDTH, 0), (i * width // BOARD_WIDTH, height), 2)
    for i in range(BOARD_HEIGHT + 1):
        pygame.draw.line(screen, WHITE, (0, i * height // BOARD_HEIGHT), (width, i * height // BOARD_HEIGHT), 2)

    # Draw pieces
    player1.draw_pieces()
    player2.draw_pieces()
    pygame.display.flip()

pygame.quit()

Saturday, September 21, 2024

Fedora 42 : Fedora game project with pygame and agentpy - part 001.

I started a game project with the python packages pygame and agentpy in the Fedora 42 Linux distribution.
I used this version of Fedora:
[mythcat@fedora fedora_game]$ uname -a
Linux fedora 6.11.0-63.fc42.x86_64 #1 SMP PREEMPT_DYNAMIC Sun Sep 15 17:14:12 UTC 2024 x86_64 GNU/Linux
... and this python version:
Python 3.12.3 (main, Apr 17 2024, 00:00:00) [GCC 14.0.1 20240411 (Red Hat 14.0.1-0)] on linux
You can find it on my fedora pagure repo

Sunday, September 3, 2023

Fedora 39 : Issues in Fedora with PyGobject and sway-tests.

Today I wanted to test this repo named sway-tests.
I followed the steps there and received an error from gi.repository.
This error is related to another issue related to PyGobject.
In Fedora Linux distro, installing PyGobject is done with pip like this:
$ pip install PyGobject
In order to have no errors, the dnf or dnf5 tool should be used like this ...
I tested the functionality of this installation with a simple example:
import gi

gi.require_version("Gtk", "3.0")
from gi.repository import Gtk

win = Gtk.Window()
win.connect("destroy", Gtk.main_quit)
win.show_all()
Gtk.main()
It worked very well.
After solving this issue, I returned to the initial one and tested the sway-tests.
$ whereis sway
$ env/bin/pytest --sway=/usr/bin/sway
$ sudo env/bin/pytest --sway=/usr/bin/sway
I used the command both with and without sudo.
Both generated the same errors.
For the following command I had to install ... xorg-x11-server-Xephyr:
Xephyr is an X server which has been implemented as an ordinary X application. It runs in a window just like other X applications, but it is an X server ...
... the fixed centered black window specific to the xorg runtime appeared and somewhere on the side the terminal showed me a bunch of errors.
... obviously, I don't know how well sway-tests is implemented, now it's an archived repo, but I solved the use of PyGobject in python on the Fedora linux distribution.