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Showing posts with label 3d engine. Show all posts
Showing posts with label 3d engine. Show all posts

Tuesday, January 4, 2022

Fedora 35 : Roblox Player and Roblox Studio with Grapejuice.

In today's tutorial, I will show you how to install and play Roblox on the Linux Fedora 35 distribution using Grapejuice software.
The Grapejuice software installs protocol handlers to open games from the Roblox website and file handlers to open place files. It also provides a management interface for installing and launching Roblox.
For this, you will need to have a computer with the necessary hardware requirements for this online game.
I tested it on the old HP Compaq 6710b laptop on which I installed Fedora version 35 and it worked very hard.
Here are the Linux commands I used to install.
[mythcat@fedora ~]$ git clone https://gitlab.com/brinkervii/grapejuice
Cloning into 'grapejuice'...
warning: redirecting to https://gitlab.com/brinkervii/grapejuice.git/
remote: Enumerating objects: 6632, done.
remote: Counting objects: 100% (1426/1426), done.
remote: Compressing objects: 100% (426/426), done.
remote: Total 6632 (delta 1019), reused 1375 (delta 983), pack-reused 5206
Receiving objects: 100% (6632/6632), 3.89 MiB | 3.20 MiB/s, done.
Resolving deltas: 100% (4388/4388), done.
[mythcat@fedora ~]$ cd grapejuice/
[mythcat@fedora grapejuice]$ ls
ci_scripts     pylintrc                   setup.cfg
documentation  README.md                  setup.py
install.py     requirements.dev.txt       src
LICENSE.md     requirements.optional.txt  tests
MANIFEST.in    requirements.txt           troubleshooter.py

[mythcat@fedora grapejuice]$ sudo su
[sudo] password for mythcat:
[root@fedora grapejuice]# dnf install wine
...
Total                                           6.0 MB/s | 634 MB     01:45 
...
Complete!
[root@fedora grapejuice]# exit
exit
[mythcat@fedora grapejuice]$ ./install.py
...
After installation, you can search and find the installation and Roblox Player and Roblox Studio.

Thursday, October 22, 2020

Fedora 32 : Can be better? part 016.

Today I tested the Unity 3D version 2020 on Linux Fedora 32.
Maybe it would be better to integrate Unity 3D or Unity Hub in Fedora repo just like other useful software like Blender 3D, GIMP.
It will improve the user experience and attract new users and developers for this distro.
I download the AppImage from Unity website and I run with these commands:
[mythcat@desk Downloads]$ chmod a+x UnityHub.AppImage 
[mythcat@desk Downloads]$ ./UnityHub.AppImage 
r: 0
License accepted
...

Monday, June 18, 2018

Fedora 28 : Godot game engine.

Today I tested the new version of Godot game engine - version 3.0.3 .
You can download it from official webpage.
I used the 64 bit version.
After download and unzip you can run the binary file in your user terminal.
The Godot game engine start with a GUI.
Into the right area of screen into Scene tab two objects: Spatial and Camera.
You need to select or add a WoldEnvironment node.
Take a look to the Inspector and use with New Environment .
Run this with the play icon.
If is all right you can see something like this:

Create e new folder into your project and name it Export.
Copy the mscorelib.dll into this folder.
Go to main menu and select Project - Export and you will see this GUI for export your game.
Press Add button to select Linux/X11 output:
Select Linux and press Export Project button.
Go to Export folder and run from your linux terminal your game.
This game engine working well with Fedora 28 and the export running without errors.

Tuesday, May 31, 2016

Fedora 24 alpha - Unity 3D.

I tested Unity 3D with the last Fedora 24 Alpha. For Unity I used c5.4.0b18 version - the sh file from here.
This will be more one review not another tutorial.
Because I tested this application I need to understand how packages need to install.
First, I used this command to make this folder: mkdir ~/.local/share/unity3d/Packages.
I install all packages: Mono , Mono develop, libpq , nodejs-npm*, postgresql-libs, postgresql.
The Unity editor interface working well.

The next step I tested the C# default script and working well.
The development team make a great work with this.

Friday, June 15, 2012

Working with old video card and also old Ogre 3D engine and Blender 3D.

I make today a new tutorial about the trips and tricks with Ogre 3D engine using Blender 3D.
If you want to see this, you can go on the tutorials part from my site.
This is the just a result of my simple example.
The result is shown in next image sample.

Thursday, December 2, 2010

Fedora 14 versus 3D software .

In the next few days ago I decided to try software 3d with Fedora 14.
I am disappointed again. I was expecting some improvements in this area by the developers.
Especially because it is a difficult topic.
But let's see why I have this impression...
I have searched for packages that are required with this command:
# yum search "3d engine"
...
============================== Matched: 3d engine ==============================
irrlicht.i686 : A high performance realtime 3D engine
crystalspace.i686 : Crystal Space a free 3D engine
ember.i686 : 3D client for WorldForge
ogre.i686 : Object-Oriented Graphics Rendering Engine
Code:: Blocks does not work with Ogre 3D or Irrlicht 3D packages. Although I spent quite a long time. However, on Windows XP this combination worked well.
Ember game working hard. Maybe because my video card - FX5200, not really likes the new drivers.
Code:: Blocks is very stubborn. Ogre and Irrlicht Wizards of the Linux version of Code:: Blocks does not work at all.

Sunday, October 31, 2010

Ogre 3D on Fedora - first step.

My son has 2 years old.
I had to make a little game to keep him busy.
Little known to push so I used the arrow keys to make it more interesting.
First Ogre 3D tutorial