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Showing posts with label Visual Code. Show all posts
Showing posts with label Visual Code. Show all posts

Friday, December 25, 2020

Fedora 33 : Use Visual Code on root account.

Sometimes creating or modifying files that have root permissions is required.
I use the following command to run Visual Code with these permissions:
sudo code --user-data-dir="~/.vscode-root"

Thursday, December 3, 2020

Fedora 33 : Create a simple AvaloniaUI window.

This tutorial is about Avalonia UI.
Avalonia is a cross-platform XAML-based UI framework providing a flexible styling system and supporting a wide range of Operating Systems such as Windows via .NET Framework and .NET Core, Linux via Xorg, macOS.
I install avalonia dotnet templates from here:
[mythcat@desk CSharpProjects]$ git clone https://github.com/AvaloniaUI/avalonia-dotnet-templates --recursive
Cloning into 'avalonia-dotnet-templates'...
remote: Enumerating objects: 37, done.
remote: Counting objects: 100% (37/37), done.
remote: Compressing objects: 100% (28/28), done.
remote: Total 379 (delta 14), reused 19 (delta 7), pack-reused 342
Receiving objects: 100% (379/379), 147.23 KiB | 881.00 KiB/s, done.
Resolving deltas: 100% (202/202), done.
[mythcat@desk CSharpProjects]$ ls
aspnetapp  avalonia-dotnet-templates  HelloWorld  myapp001  MyGame001  Todo
[mythcat@desk CSharpProjects]$ dotnet new --install avalonia-dotnet-templates 
...
Create a default window example with AvaloniaUI:
[mythcat@desk CSharpProjects]$ dotnet new avalonia.app -o MyAppAvalonia
The template "Avalonia .NET Core App" was created successfully.
[mythcat@desk CSharpProjects]$ cd MyAppAvalonia/
[mythcat@desk MyAppAvalonia]$ dotnet add package Avalonia
...
[mythcat@desk MyAppAvalonia]$ dotnet add package Avalonia.Desktop
...
[mythcat@desk MyAppAvalonia]$ ls
App.xaml  App.xaml.cs  MainWindow.xaml  MainWindow.xaml.cs  MyAppAvalonia.csproj  nuget.config  Program.cs
Publish this example:
[mythcat@desk MyAppAvalonia]$ dotnet publish --configuration Release --runtime fedora.33-x64 --self-contained false
Microsoft (R) Build Engine version 16.4.0+e901037fe for .NET Core
Copyright (C) Microsoft Corporation. All rights reserved.

Restore completed in 3.86 sec for /home/mythcat/CSharpProjects/MyAppAvalonia/MyAppAvalonia.csproj.
MyAppAvalonia -> /home/mythcat/CSharpProjects/MyAppAvalonia/bin/Release/netcoreapp3.0/fedora.33-x64/MyAppAvalonia.dll
MyAppAvalonia -> /home/mythcat/CSharpProjects/MyAppAvalonia/bin/Release/netcoreapp3.0/fedora.33-x64/publish/
The last step is the run:
[mythcat@desk MyAppAvalonia]$ dotnet /home/mythcat/CSharpProjects/MyAppAvalonia/bin/Release/netcoreapp3.0/
fedora.33-x64/publish/MyAppAvalonia.dll 
This will open a window build with AvaloniaUI.

Monday, November 30, 2020

Fedora 33 : Build and publish with .NET Core SDK .

In this tutorial I will show you how can use .NET Core SDK to build and run a simple MyGame001 application from the last tutorial.
Let's go to the project and get some infos:
[mythcat@desk ~]$ cd CSharpProjects/
[mythcat@desk CSharpProjects]$ cd MyGame001/
[mythcat@desk MyGame001]$ dotnet --info
.NET Core SDK (reflecting any global.json):
 Version:   3.1.109
 Commit:    32ced2d411

Runtime Environment:
 OS Name:     fedora
 OS Version:  33
 OS Platform: Linux
 RID:         fedora.33-x64
 Base Path:   /usr/lib64/dotnet/sdk/3.1.109/

Host (useful for support):
  Version: 3.1.9
  Commit:  774fc3d6a9

.NET Core SDKs installed:
  3.1.109 [/usr/lib64/dotnet/sdk]

.NET Core runtimes installed:
  Microsoft.AspNetCore.App 3.1.9 [/usr/lib64/dotnet/shared/Microsoft.AspNetCore.App]
  Microsoft.NETCore.App 3.1.9 [/usr/lib64/dotnet/shared/Microsoft.NETCore.App]

To install additional .NET Core runtimes or SDKs:
  https://aka.ms/dotnet-download
The next command will create MyGame001.dll.
[mythcat@desk MyGame001]$ dotnet publish --configuration Release --runtime fedora.33-x64 --self-contained false
Microsoft (R) Build Engine version 16.4.0+e901037fe for .NET Core
Copyright (C) Microsoft Corporation. All rights reserved.

  Restore completed in 50.58 ms for /home/mythcat/CSharpProjects/MyGame001/MyGame001.csproj.
  MyGame001 -> /home/mythcat/CSharpProjects/MyGame001/bin/Release/netcoreapp3.1/fedora.33-x64/MyGame001.dll
  MyGame001 -> /home/mythcat/CSharpProjects/MyGame001/bin/Release/netcoreapp3.1/fedora.33-x64/publish/
Now you can run it with dotnet command:
[mythcat@desk MyGame001]$ dotnet /home/mythcat/CSharpProjects/MyGame001/bin/Release/netcoreapp3.1/fedora.33-x64/MyGame001.dll
You can simply run it like an Linux application:
[mythcat@desk MyGame001]$ /home/mythcat/CSharpProjects/MyGame001/bin/Release/netcoreapp3.1/fedora.33-x64/publish/MyGame001 

Saturday, November 28, 2020

Fedora 33 : Install and test with MonoGame .NET library .

MonoGame is a simple and powerful .NET library for creating games for desktop PCs, video game consoles, and mobile devices.
Today I tested with Fedora 33.
First let's install this templates for .NET Core CLI and the Rider IDE.:
[mythcat@desk ~]$ dotnet new --install MonoGame.Templates.CSharp

Welcome to .NET Core 3.1!
---------------------
SDK Version: 3.1.109

----------------
Explore documentation: https://aka.ms/dotnet-docs
Report issues and find source on GitHub: https://github.com/dotnet/core
Find out what's new: https://aka.ms/dotnet-whats-new
Learn about the installed HTTPS developer cert: https://aka.ms/aspnet-core-https
Use 'dotnet --help' to see available commands or visit: https://aka.ms/dotnet-cli-docs
Write your first app: https://aka.ms/first-net-core-app
--------------------------------------------------------------------------------------
Getting ready...
  Restore completed in 2.76 sec for /home/mythcat/.templateengine/dotnetcli/v3.1.109/scratch/restore.csproj.
...
Install MGCB Editor is a tool for editing .mgcb files:
[mythcat@desk ~]$ dotnet tool install --global dotnet-mgcb-editor
You can invoke the tool using the following command: mgcb-editor
Tool 'dotnet-mgcb-editor' (version '3.8.0.1641') was successfully installed.
[mythcat@desk ~]$ mgcb-editor --register
Installing icon...
Installation complete!
Installing mimetype...
gtk-update-icon-cache: No theme index file.
Installation complete!
Installing application...
Installation complete!

Registered MGCB Editor!
Install C# extension for code editor:
[mythcat@desk ~]$ code --install-extension ms-dotnettools.csharp
Installing extensions...
Extension 'ms-dotnettools.csharp' is already installed.
The next step is to create new MonoGame projects:
[mythcat@desk ~]$ cd CSharpProjects/
[mythcat@desk CSharpProjects]$ dotnet new mgdesktopgl -o MyGame001
The template "MonoGame Cross-Platform Desktop Application (OpenGL)" was created successfully.

An update for template pack MonoGame.Templates.CSharp::3.8.0.1641 is available.
    install command: dotnet new -i MonoGame.Templates.CSharp::3.8.0.1641 
I run the default template and working well:
[mythcat@desk CSharpProjects]$ cd MyGame001
[mythcat@desk MyGame001]$ ls
app.manifest  Content  Game1.cs  Icon.bmp  Icon.ico  MyGame001.csproj  Program.cs
[mythcat@desk MyGame001]$ dotnet run Program.cs 
The default source code from Program.cs file is this:
using System;

namespace MyGame001
{
    public static class Program
    {
        [STAThread]
        static void Main()
        {
            using (var game = new Game1())
                game.Run();
        }
    }
} 

Saturday, October 17, 2020

Fedora 32 : Visual Code and C# on Fedora distro.

Today I will show you how to use Visual Code with C#.
sudo rpm --import https://packages.microsoft.com/keys/microsoft.asc
sudo sh -c 'echo -e "[code]\nname=Visual Studio Code\nbaseurl=https://packages.microsoft.com/yumrepos/
vscode\nenabled=1\ngpgcheck=1\ngpgkey=https://packages.microsoft.com/keys/microsoft.asc" > 
/etc/yum.repos.d/vscode.repo'
Then use dnf to check and install this editor.
#dnf check-update
#dnf install code
Use Extensions button or Ctrl+Shift+X keys to open in the left side area and intall the C# extension from Microsoft by pressing the Install button, see:

Created a folder named CSharpProjects and using the linux terminal execute the following command:
[mythcat@desk CSharpProjects]$ dotnet new mvc -au None -o aspnetapp
The template "ASP.NET Core Web App (Model-View-Controller)" was created successfully.
This template contains technologies from parties other than Microsoft, 
see https://aka.ms/aspnetcore/3.1-third-party-notices for details.

Processing post-creation actions...
Running 'dotnet restore' on aspnetapp/aspnetapp.csproj...
  Restore completed in 112.76 ms for /home/mythcat/CSharpProjects/aspnetapp/aspnetapp.csproj.

Restore succeeded.

[mythcat@desk CSharpProjects]$ cd aspnetapp/
[mythcat@desk aspnetapp]$ code .
This command will open the Visual Code. At this point, in the aspnetapp folder is an ASP.NET project open in Visual Code. You can run this project with command:
[mythcat@desk aspnetapp]$ dotnet run
warn: Microsoft.AspNetCore.DataProtection.KeyManagement.XmlKeyManager[35]
      No XML encryptor configured. Key {4c284989-9a5d-4ea7-89e2-a383828fd7ab} may be persisted 
      to storage in unencrypted form.
info: Microsoft.Hosting.Lifetime[0]
      Now listening on: https://localhost:5001
info: Microsoft.Hosting.Lifetime[0]
      Now listening on: http://localhost:5000
info: Microsoft.Hosting.Lifetime[0]
      Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
      Hosting environment: Development
info: Microsoft.Hosting.Lifetime[0]
      Content root path: /home/mythcat/CSharpProjects/aspnetapp
You can open the https://localhost:5001/ and see the default Welcome page from ASP.NET.